◆ LOM Soul Essence Calculator

Legend of Mushroom · Soul (Fate) system · data pulled from game config · by Bird → Discord @birrrd08

Essence Calculator
Set Builder
Soul Essence0
Total Soul Essence invested in this set (level 1 → current, per soul quality)
Each soul’s worth = the Soul Essence needed to raise it from Lv.1 to its current level at its chosen quality. Upgrade costs come straight from the game’s Fate_level table (e.g. a Mythic soul Lv.64→65 costs 16,800). Cost depends on quality, not on which stat the soul gives.
Soul Essence Budget
Owned
0
Used by set
0
Remaining
0
Final Stats — soul globals update live with the soul levels above
Final = HP Total × (1 + Base HP Total % ÷ 100) × (1 + Global% ÷ 100) — the three in-game numbers that make the final (same formula as the Stat Calculator).
HP Total — flat total (Initial Attributes + Equip + Adventure + Enchant + Avian … all fold into this).
Base HP Total % — the big base multiplier row from the game (e.g. 2308.6k%).
Global % (minus all from souls) — your Global % with the soul share removed. The soul gain lands here: the tool adds the HP/ATK/DEF soul’s global back in to get Global % (total), so Final moves live as those soul levels change.
Hate subtracting? Hit MATH IS HARD and just enter your total Global % and your current Global % from souls — the tool works out the minus-souls value for you.
Inputs accept k/m/b/t suffixes; hover a Final for the exact number. Remaining turns red if the set costs more essence than you own.
Standalone · works offline · graphics & values sourced from Legend of Mushroom game data · Bird → Discord @birrrd08